360 Shooting

Over the past couple of weeks we have been testing out our 2 camera 360 video setup. Here at the EPFL we have an up and coming project that would make good use of 360 video, so we went out shooting some tests and here is some info on what we did and why.

So, primarily we wanted to try and record a short piece to camera with two of the professors that would be involved. Our idea was to record the two in two or three different locations and have the shots static. This way the viewer can look around the environment whilst listening to the speakers. Once the footage was recorded we had the idea of adding in some graphical illustration (images, text, animations) to the video to see what was possible.

So for the recording we used 2 Kodak 4K PixPro action cams mounted on our custom 360 base that we 3D printed (article coming soon). We also had some visiting people take part in the test recording as well and they brought with them a Samsung Gear 360 camera. It’s an interesting 360 video solution. Before we set off we all decided that we would keep the recording relatively simple and set the Kodak 360 rigs in the best location whilst the Gear 360 cam was a ‘roaming’ 360 cam that would be placed wherever looked interesting. We didn’t try and hide all the ‘behind the scenes stuff like crew and equipment. The reason being we didn’t want to waste filming time hiding everything as it was only a test and we were limited for time.

For shooting there wasn’t too much difference from normal shooting apart from the crew had to get used to the fact they were on camera as well. We setup the 360 cameras using wifi to connect to tablets and phones so we could see the framing. Set up the normal 2D camera, setup the mics and rolled.

Admittedly this was a very basic test as we wanted to try different sized environments as well as different types of lighting (daylight, low light, tungsten etc) and we wanted to see the footage and stitching with these different parameters.

Here are some photos from the shoot and there will be following articles on how we got on with the post-production.


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